Website powered by

Zombie Army VR: Player watch and art assets integration

On ZAVR I worked mainly as a prop integration artist for 6 months: identifying and converting a huge library of Zombie Army props into assets that will run on Quest 2 hardware. I scouted through ZA4 and made an entire visual directory for our team to use, setting props and textures into categories, so our designers also knew what we had to work with. The prop integration process involved redoing topology, decimating, remapping UVs, baking down multiple material slots (sometimes as big as 16!) into one, fixing texel density, and redoing LODs completely. I also created prop atlases. Every asset in the game had to be revamped by our art team. I also created the player watch!

Our level artists listed below have done an incredible job. Also listed are our fantastic UI and UX team who worked on the watch! Please see the profiles of the team for more. I loved working with this team.
Level art:
https://www.artstation.com/trawler
https://www.artstation.com/emilyjaynedavison
https://www.artstation.com/joefarkas
https://www.artstation.com/maxj_fitzgerald
https://www.artstation.com/max_isakov
https://www.artstation.com/webbes09
https://www.artstation.com/ty_harper99
https://www.artstation.com/joelmacnab
https://www.artstation.com/victor
UI/UX
Sabrina Malana https://www.yna.design/
https://www.artstation.com/kenmcfarlane

UI artist Ken McFarlane.
UX Designer Sabrina Malana
Both linked in side description!

UI artist Ken McFarlane.
UX Designer Sabrina Malana
Both linked in side description!