Camp Triumph was a combined effort of our artists. I had the pleasure to work with Minnie Cooper's concept art on a handful of props/areas. Minnie's work is consistently very translatable to 3D, and a lot of fun to work with!
I also had the big job of atlassing our entire set of props. I adjusted almost every prop in our game, sorting nice neat LODs, or adjusting texture map sizes, in order to have a workable atlas with consistent quality of work. This was particularly important given we were working across two different consoles with different capabilities: PSVR2 and Quest 2/3.
Please take the time to view the rest of the team’s portfolios, linked here!
https://www.artstation.com/trawler
https://www.artstation.com/deedor
https://www.artstation.com/cvetnosplav
https://www.artstation.com/emilycheung
https://www.artstation.com/adam_fautley
https://www.artstation.com/louis-clegg
https://www.artstation.com/harrisonstanley
https://www.artstation.com/maxj_fitzgerald
https://www.artstation.com/varvara_furu
https://www.artstation.com/minderina
https://www.artstation.com/david_grant
https://www.artstation.com/kenmcfarlane
https://www.yna.design/
Carolina Leiva - Graphic Design https://www.behance.net/CaritoLeiva
https://www.artstation.com/gregszargot