Zombieland Headshot Fever: Reloaded is a PSVR2 remaster of it’s Quest predecessor. The original game was made with a high-to-low poly pipeline, and lots of these high-poly assets remained in the dev files. Our Reloaded pipeline involved adjusting these high-poly assets to a mid-low-poly range, rejigging their shape and texturing to match the new toon art style. We called this whole process “upres-ing”.
As well as updating the assets visually, upres-ing also involved bringing our existing props and scenes to more of a breathing life: deconstructing our previously entirely solid meshes, and giving them adjustable elements in their internal hierarchies that we could tweak in-scene. I would also add damage, things like adding physical rips of geometry. Also, the capabilities of the PSVR2 meant we could have a lot of fun set dressing; we got to throw in a lot of personality props, and decals.
Along with upres-ing props, I also made lots of new assets, and created new materials for use across our scenes.
Please take the time to view the rest of the team’s portfolios, linked here!
https://www.artstation.com/trawler
https://www.artstation.com/mikeystar
https://www.artstation.com/emilyjaynedavison
https://www.artstation.com/adam_fautley
https://www.artstation.com/joefarkas
https://www.artstation.com/louis-clegg
https://www.artstation.com/harrisonstanley
https://www.artstation.com/sofisunshine
https://www.artstation.com/minderina
https://www.artstation.com/david_grant
Carolina Leiva - Graphic Design https://www.behance.net/CaritoLeiva