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Zombieland Headshot Fever: Reloaded, Exit 34

Zombieland Headshot Fever: Reloaded is a PSVR2 remaster of it’s Quest predecessor. The original game was made with a high-to-low poly pipeline, and lots of these high-poly assets remained in the dev files. Our Reloaded pipeline involved adjusting these high-poly assets to a mid-low-poly range, rejigging their shape and texturing to match the new toon art style. We called this whole process “upres-ing”.

As well as updating the assets visually, upres-ing also involved bringing our existing props and scenes to more of a breathing life: deconstructing our previously entirely solid meshes, and giving them adjustable elements in their internal hierarchies that we could tweak in-scene. I would also add damage, things like adding physical rips of geometry. Also, the capabilities of the PSVR2 meant we could have a lot of fun set dressing; we got to throw in a lot of personality props, and decals.

Along with upres-ing props, I also made lots of new assets, and created new materials for use across our scenes.

Please take the time to view the rest of the team’s portfolios, linked here!
https://www.artstation.com/trawler
https://www.artstation.com/mikeystar
https://www.artstation.com/emilyjaynedavison
https://www.artstation.com/adam_fautley
https://www.artstation.com/joefarkas
https://www.artstation.com/louis-clegg
https://www.artstation.com/harrisonstanley
https://www.artstation.com/sofisunshine
https://www.artstation.com/minderina
https://www.artstation.com/david_grant
Carolina Leiva - Graphic Design https://www.behance.net/CaritoLeiva

Exit 34. I had a lot of responsibility upres-ing most of this level, and the entire terrain. I got to do lots of modular stuff in here, great fun.

Exit 34. I had a lot of responsibility upres-ing most of this level, and the entire terrain. I got to do lots of modular stuff in here, great fun.

I based this green building off a building in a boat yard near where I lived at the time.

I based this green building off a building in a boat yard near where I lived at the time.

Graffiti a mixture of Minnie Cooper and Dave Grant's work! Our concept artists.

Graffiti a mixture of Minnie Cooper and Dave Grant's work! Our concept artists.

Along with upres-ing the scene in general, these are the new modular assets I created. They use simple geometry and have many repeated elements, and each set only has 1 material assigned. Lots of overlapped and transformed UV mapped faces!

Along with upres-ing the scene in general, these are the new modular assets I created. They use simple geometry and have many repeated elements, and each set only has 1 material assigned. Lots of overlapped and transformed UV mapped faces!