The arting of the third section of Operation: Iron Hound was a combined effort by myself, concept artists Minnie Cooper and Dave Grant, and environment artist Adam Fautley. I worked with this level from it's blockout and developed it up to it's alpha phase, where Adam hopped on and helped me out adding additional structures!
I also had the big job of atlassing our entire set of props. I adjusted almost every prop in our game, sorting nice neat LODs, or adjusting texture map sizes, in order to have a workable atlas with consistent quality of work. This was particularly important given we were working across two different consoles with different capabilities: PSVR2 and Quest 2/3.
Please take the time to view the rest of the team’s portfolios, linked here!
https://www.artstation.com/adam_fautley
https://www.artstation.com/minderina
https://www.artstation.com/david_grant
https://www.artstation.com/trawler
https://www.artstation.com/deedor
https://www.artstation.com/cvetnosplav
https://www.artstation.com/emilycheung
https://www.artstation.com/louis-clegg
https://www.artstation.com/harrisonstanley
https://www.artstation.com/maxj_fitzgerald
https://www.artstation.com/varvara_furu
https://www.artstation.com/kenmcfarlane
https://www.yna.design/
Carolina Leiva - Graphic Design https://www.behance.net/CaritoLeiva
https://www.artstation.com/gregszargot